Steam Next Fest is about a month and a half away, which means I need to submit Hyperspin for Valve’s approval roughly two weeks before it actually starts. And that got me thinking: “Hey, why not document my progress here? That could be a fun little thingyy”… So I’ll be updating this post daily with how things are going.
Day 1 - 9/4/26
I didn’t do much besides work on maps. I also worked on improving the editor UX for a bit. For whatever reason clicking on objects would only select them when the mouse button was released instead of pressed. I have no idea why, but that was changed. It feels so much better to use now.
Day 2 - 9/5/26
Not much work done today besides simple code changes and starting work on a new song. I’ve added a new feature for text objects where you can coordinate using either coordinates (x & y components) or radial coordinates (distance & angle). I don’t feel very productive right now, which makes me feel kinda sad!
Side tangent: I’ve recently found out about this thing called “GPT-6 Astra”, which people can use to make shitty tech demos or whatever. I’ve already given my thoughts on AI generated stuff a couple blog posts ago, but let me just make the point again (in case I haven’t…), I will never support, nor pay for any product which uses “Generative AI” in any front-facing way (art, music, etc..). If I find out a game I’m playing uses AI in this manner, I will put it down immediately, leave a negative review, and refund it if possible as quickly as possible. It is an insult to life itself.
































































