Steam Next Fest is about a month and a half away, which means I need to submit Hyperspin for Valve’s approval roughly two weeks before it actually starts. And that got me thinking: “Hey, why not document my progress here? That could be a fun little thingyy”… So I’ll be updating this post daily with how things are going.
Day 1 - 9/4/26
I didn’t do much besides work on maps. I also worked on improving the editor UX for a bit. For whatever reason clicking on objects would only select them when the mouse button was released instead of pressed. I have no idea why, but that was changed. It feels so much better to use now.























































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